(Fun fact: he's also the lyricist for the Japanese version of Super Mario Odyssey's "Jump Up, Super Star!")įromSoftware's signature style is to create a thick atmosphere using crunchy sound design when the player is traversing levels, then crank up the drama with huge music cues during boss fights. The consolation is getting to (repeatedly) enjoy this titanic track by Nobuyoshi Suzuki. Ludwig is the first boss of the Bloodborne DLC and he's a real stinker for many. "Ludwig, The Holy Blade" by Nobuyoshi Suzuki Bloodborne: The Old Hunters (2015) Listen along on these platforms: Spotify | Apple Music | YouTube If you think we left something essential off, or know of a GIGANTIC-sounding deep cut, do give us a poke on Twitter. We rounded up some of the MOST MASSIVE, GARGANTUAM, COLOSSAL, BROBDINGNAGIAN video game music tracks for your listening pleasure (with some 'honourrable mentions' included in the playlists below.) As the decades have passed, composers have vied to create the loudest and most bombastic soundtrack cues to match the ever more audacious visuals cooked up by designers - a particular speciality of Japanese gamemakers. Track picks by Thomas Quillfeldt, Mat Ombler and Barry "Epoch" Toppingīoss fight themes have been with us since the 1980s, and everyone and their dog (and their dog's fleas) know that music is a key way developers can heighten the tension of boss encounters. We picked some of our favourite HUMONGOUS music tracks from games - MASSIVE-sounding pieces that escalate encounters and raise the heart rate.
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